I just had a peek at the latest God of War 3 Trailer released yesterday. Just to emphasize, the new trailer came almost a year later. I was slightly disappointed with the short trailer, precisely because it was so short… just above one & half minutes.
The other thing was I was expecting a sequential story type trailer similar to the 3 minute Epic scale trailer shown last February. This trailer is more like a collection of scenes … but the scenes are awesome.
We have our first video look at Hades boss battle with Kratos. The other great stuff is the the fight of Kratos vs Leviathan, the water-crab-horse on Gaia’s arm.
Watch the Trailer below and you can be sure you want to get God of War 3 so bad, you will want to break-in Santa Monica studio armed with the Blades of Chaos replicas. Just letting my imagination go wild.
This is a review of the God of War 3 (GoW3) Demo, first displayed at E3 2009. We will be looking at different aspects of GoW3 like Graphics, Audio, Gameplay, Story, Replayability, etc.
God of War 3 (GoW3) starts off with Kratos on a mountain-side path. The city of Olympia shows up in the distance. Olympia is a fortified city at the base of Mount Olympus. Kratos is shown using his trademark Blades of Athena against the enemies. Kratos also has new Grab moves up his sleeve (or should I say Fleece). Grab an enemy using CIRCLE and then you have the option to use the enemy as a battering ram, throw it at other soldiers, rip it apart, etc.
You can switch weapons in the middle of a move. The SQUARE-SQUARE-TRIANGLE move is available both for the Blades as well as for the Cestus. So also, we do have Special Moves with the Cestus i.e. L1 + any of the buttons when using the Cestus.
Additionally, a new element has been introduced in GoW3, wherein the magic meter fills up automatically after some time. This was displayed with the Fire Bow (similar to Typhon’s Bane in GoW2) with which you can attack distant enemies. You can make around 6 hits at enemies before the Bow meter empties. It takes another 5 seconds for the meter to regenerate fully. This is better than previous God of War games where in you had to conserve your magic, especially for boss fights. Interestingly, there were three meters on the top left of the screen; one for health, the second completely empty and the third for the Fire Bow. It isn’t really clear whether the Fire Bow has replaced the Amulet of Fates, and the second meter will still be the magic meter.
It seems that the makers of God of War are in tune with fan feelings. It comes to light when you hear Stig Asmussen speak about why sub-weapons like the Barbarian Hammer, Spear of Destiny, Blade of Artemis, etc weren’t favored by gaming enthusiasts. The stock weapon of choice being the Blades of Athena for its all-round (literally!) usefulness. Most Playstation games have the weapons-switch option on the D-pad; God of War was an exception. God of War 1 & 2 had the sub-weapons by pressing the L and R buttons or two buttons simultaneously. This has been fixed in GoW3. Kratos has a sub-weapon called Cestus which are a pair of Lion-headed gauntlets. The Cestus is great for close hand-combat type melee situations, whereas the Blades of Athena are good for general fighting.
A good improvement has been with the Quick-Time Event buttons. In GoW1 & GoW2, the button prompts used to come in the center of the screen. In GoW3, SQUARE comes on the left side, TRIANGLE button prompt comes on top, CIRCLE comes on the right side and X comes at the bottom of the screen. The L1 and R1 buttons come on the top-left and top-right corners respectively. CIRCLE button mashing comes at the bottom-right corner. This does help during the boss-fights as dont have to squint to see which button prompt comes on screen; rather just by seeing the side of the screen on which the prompt comes up, we can mash the corresponding buttons. This will surely slash off precious fractions of seconds during the boss-battles and make it a touch easy.
The framerate in GoW3 is variable like GoW1 & GoW2. The framerate will vary between 30 to 60 frames per second, and never drop below 30 frames. David Jaffe had a philosophy, which said that if a puzzle, fight or a scene needs to be in a game; then he made sure it was in the game, irrespective of the framerate. This philosophy had been adopted by Cory Barlog and now Stig.
The art direction is vividly implanted in your mind, as you see Kratos traversing mountainsides, fighting the Army of Olympus soldiers like the undead, Harpies, Centaurs and Cyclops with brutal realism. Each move has been carefully calibrated; worked out in minute detail. This can be understood, when you realize that each of Kratos’ teeth are modelled separately.
The number of soldiers at a time have been ramped up to 50 from a maximum of 15 in GoW2. Kratos is now made up of 20,000 polygons of moving flesh and muscle; and we haven’t even started talking about the big daddy of them all: the Titans. The Fire Titan shows up in the background as massive living body made of rock and molten lava. Stig revealed that he is Perses, the Titan of Destruction. Aptly named, he smashes through the Greek architecture with ease. The fight between Helios vs Fire Titan Perses makes up for an interesting backdrop as Kratos goes around the area smashing up Zeus’ minions.
The Demo processes graphics at 720p; Stig has mentioned that the resolution will go up to 1080p and 1080i before the final game is released.
As we have come to expect from a God of War game, the score is of the highest quality. The opera based music really peps you up. The background score varies based on what is happening in the game and meshes perfectly with the overall feel of the game. The score is quiet when you are alone, and drums up in a foreboding manner whenever, you are about to face enemies.
Though not much of the story is shown in the game, we could still pick up some clues from Stig Asmussen. The Demo is set 3 hours in the actual game. Stig has confirmed that the Demo is a specific part of the story, and not a separate element. Kratos will NOT have Sex with women. He will get to fight between 5-10 Gods which include the Gods we saw on the balcony at the end of GoW2. The Titan Gaia will be a key character in the story and the Blade of Olympus missing in the demo and video trailers will make a comeback at some point in the game.
Considering that Stig Asmussen has gone on to say that “We want this game to show what the Playstation 3 is capable of.”, the SCEA Santa Monica team still has a long way to go. It is a good thing that the release date is in March 2010. The music is what we were impressed with most. The Fire Bow is a good add-on for the gameplay. The graphics still need to be a notch better, though the environmental realism is excellent. Nothing much, happens storywise, expect that we get to brutally behead Helios and obtain his Head. It seems that the Head may also be used to find secret chests. The demo is good to play a couple of times, just to go through the environments and get a hang of the Cestus and the Harpy Rides.
The final ‘as is’ impression of the demo tells us that the possibilities and potential in God of War 3 are great. Not very unlike a magic chest full of orbs waiting to be opened!